Since this blog will be linked on my end of year degree show presentation poster, it's been advised to include both of our two assignments within our blogposts. This is the second of those that looked into research in context. Still focused on looking at pro-social gaming but utilising the use of narrative design to form a project that could showcase the use of dialogue and choices in games could bring about change in player behaviour the first section of the assignment allowed us to communicate with industry professionals that could offer us advice or guidance in the direction we were hoping to head with our project, whereas the second section was observing how some of the conference talks delivered during our practitioner lecture series had inspired or informed us into the pathway we had chosen.
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Another round-up of my work
This post will be a round-up of some of the creative work I've recently being doing to continue my cognitive disorder creature project...

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Attempting to move the project along at a quicker and more efficient pace whilst also attempting to resolve issues found within previous it...
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Another blog post to inform on where my current projects are at and what directions I am heading in with moving forward with designs, game ...
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Keeping the ball rolling with this project, whilst the last two creatures are being worked up to finalised concept art for the book, I'm...
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