So after handing in all work for the last module it's time to move onto the next one.
DE4404 - EXPERIMENTAL PRACTICE
This module aims to analyse, de-construct and re-construct through practical activities. Provide the support and environment for you to challenge, expand and contest accepted creative and technical practices. Test and explore emerging philosophies within your specific practice discipline.
Moving forward from my last project I want to develop more in the aesthetics and illustrative design process of games and how these can be contributing factors towards the development of a pro-social game.
Looking into themes within society where people may require assistance or therapy and if they are relatable in aesthetics for character concepts or environmental art such as grief and the 5 stages that encompass it (Denial, Anger, Bargaining, Depression, Acceptance) or the 7 deadly sins (Lust, Envy, Greed, Gluttony, Sloth, Pride, Wrath). Having characters from environments that reflect these themes in new and unique ways that the player would assist in game to understand there own possible emotions in a similar aspect similar to the companion NPC techniques displayed by Danijela Štajnfeld in 'Way Out' where the companion NPC displays the aftereffects of sexual abuse to allow for the player to develop techniques to help assist the NPC which could then overlap into the players actual life to reduce the amount of abuse received by female gamers.
There are already plenty of games that have used the 7 deadly sins as well as the theme of loss to lead their creative choices in both environmental art and character design so it is key to understand the choices they made in their design process and de-construct how they came to their conclusions before re-constructing the process to allow myself to develop new and interesting ways to illustrate these themes successfully.
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