After using PowerPoint to produce a multiple-choice game with a fantasy element of making a potion the next evolutionary step is to use a game making software designed for narrative storytelling with choice elements. Twine is the software suggested to me for this.
Twine is an open-source tool for telling interactive, nonlinear stories. You don't need to write any code to create a simple story with Twine, but you van extend your stories with variables, conditional logic, images, CSS, and JavaScript when you're ready.
To begin to get an understanding of he software I looked at the work of Mighty Coconut who produced a Twine called 57 Degrees North and allow free downloads of it so players can access the technical blueprint of the game and see how variables and JavaScript can be used to create diversions within the narrative based on choices made by the player.
Going forward I'm going to remain in a fantasy style setting similar to the potion making game but with the aim to allow players to realise and observe the outcomes to their choices on a more personal level rather than just creating a product, if they are asked to make choices where other characters are involved more human reactions may occur especially if they then find out what happens to characters they make negative choices towards.
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