Tuesday, November 28, 2023

Potion Making PowerPoint Game

 In response to researching the game "We Become What We Behold" and how choice can be utilised within a game to engage an audience and then promote a message and a change to behaviour I was tasked with creating a simplistic game that gave the player options towards creating something, such as adding ingredients to bake a cake, to observe the players interactions and discuss their outcomes with them as research towards later crafting a game with a more transformative element at a later date.


With my own interest in fantasy I went from a cake recipe towards asking players to partake in crafting a potion with various ingredients, each choice would lead them down a particular pathway until the finish product was created, with 28 viable options included.



Above you can see a diagram of all the pathways involved in the choice making, with a design choice of having themes of ingredients relate to one another for instance starting with water would lead to more normal human ingredients or less harmful sounding ones whereas choosing blood would lead to more stereotypical fantasy potion elements.  Hopefully this would engage the players by validating their previous choices with more similar choices ahead as well as a constant text base narrator that would comment on the choices previously made giving a sense of being heard or seen when making choices and the players values being accepted or validated.


As we can see above the narrator constantly refers to previous choices as well as the choices of animal anatomy leads to more animal options before culminating in Animal speech as a potion.

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